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Game Assets - 02
Project type
3D modeling and Txturing
This 3D model is a piece of character headwear designed as a game-ready asset for VR or other real-time applications. The concept was to create a piece of gear that feels both grounded in realism and distinctly sci-fi, suitable for a player character or a key NPC.
The asset was digitally sculpted to achieve high-fidelity detail, focusing on the realistic behavior of fabric and creating a compelling textile material. The design's unique elements, such as the perforated visors and the head crest, were crafted to give the asset a strong silhouette and make it instantly recognizable in-game.
This project highlights key skills in the game art pipeline:
- Digital Sculpting: Creating detailed and organic surfaces with a focus on realistic material properties (e.g., cloth folds).
- Character Asset Design: Developing unique and appealing gear that contributes to a character's visual narrative and identity.
- Game-Ready Modeling: Producing clean and efficient models optimized for performance in real-time engines like Unity or Unreal Engine.









