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Game Assets - 02

Project type

3D modeling and Txturing

This 3D model is a piece of character headwear designed as a game-ready asset for VR or other real-time applications. The concept was to create a piece of gear that feels both grounded in realism and distinctly sci-fi, suitable for a player character or a key NPC.

The asset was digitally sculpted to achieve high-fidelity detail, focusing on the realistic behavior of fabric and creating a compelling textile material. The design's unique elements, such as the perforated visors and the head crest, were crafted to give the asset a strong silhouette and make it instantly recognizable in-game.

This project highlights key skills in the game art pipeline:

- Digital Sculpting: Creating detailed and organic surfaces with a focus on realistic material properties (e.g., cloth folds).

- Character Asset Design: Developing unique and appealing gear that contributes to a character's visual narrative and identity.

- Game-Ready Modeling: Producing clean and efficient models optimized for performance in real-time engines like Unity or Unreal Engine.

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