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Computational Design 01
Project type
3D generation experiment
This project showcases a generative architectural form created using Blender, based on a tessellated base mesh that is manipulated to achieve fluid, wave-like curves. The structure consists of layered, repetitive elements that create a visually striking and continuous surface, resembling organic forms found in nature. This design explores the interplay between geometry and repetition, using digital modeling techniques to achieve a balance of aesthetic appeal and structural coherence. The project demonstrates the potential of tessellation and generative design in creating sculptural, architectural forms that could serve as pavilions or installations.











